CTO: Jeff Johnson
My development career has spanned 28+ years including developing games and SaaS products. I started my career at Midway Games where I helped create top-tier pinball games, top-rated coin-op sport games as well as a soccer game for the home console market. My responsibilities ranged from UX design and development, game play and AI programming to team management for 7 years. From there, I moved to Austin, Texas and started a game studio funded by a major publisher to create a cutting-edge game using Unreal Engine 3. Due to publisher politics that studio went debunk and that’s when I decided to move into the business software arena with my father. I became part of the Swiftpage team for 10 years, where I held a few high-tier software positions working on the e-marketing SaaS platform and online template builder. Fast forward to 2012 and my journey went full circle back to video games. Since that time I have shipped a PC/MAC game, shipped a toy-companion app on iOS, shipped two two slot machine games and last but not least, I founded Smash House Games with some friends to design, implement and release our mobile game, Smash Boats, to the iOS platform utilizing Unity3D tech.
Creative Art Director: Tommy Spampinato
I started my career 23 years ago as an animator on Battleship Gold and Warhammer 40K Chaos gate. I specialized in environment art while working with the Author Michael Crichton on his game Timeline. Additionally, I always performed as a generalist doing UI art, environment art, and an Animator. Years later, I started working on games making a particle and visual effects rounding out my skill set. One day, I got called by old friends/colleagues to do a game jam in Austin TX. We prototyped many ideas but one stood out. My brothers and I used to smash peanut shells while pretending to drive them around like boats. Using the skills that I developed through the years and working with many game editors and digital tools, I was able to handle the art creation for Smash Boats while contributing to the game design. I love making games for a living which gives me the fuel to work on Smash Boats after a long day at my day at Deck 9 working on Life is Strange and Before the Storm as a Senior Environment and Effects Artist.
VP of Engineering: Genco Serpen
Business Manager: Denise Cheng
Voice Over: JC Cheng, Jeffrey Johnson, Denise Cheng
Music Provided By: Hard Proof and Public Hi-Fi
We would like to thank our family and friends for helping us with the game.
Stephanie Rudolf and Game Testers: Zack Pride, Kash Kedrowski, Colin Bohling